May 18, 2020
The big one! This one completes the basic game, allowing you to finish the adventure. The important thing now are hints that can tell you where in the world the slaver HQ (region and city) is. Since I don’t have all the intel sources (phones, overheard gossip and stuff) in yet, I’ve eased the chance of getting a useful location hint from 1-in-3 to 1-in-2 for the default (you can change this to whatever you want in settings). But overall, yes, the ending is quite achievable. It’s possibly easier than “Indian Adventure”, truthfully. With the right intel, you can maneuver through the complex straight to the boss. Other things - Japan (Tokyo and Kyoto) has been added. There are ten more torments to suffer-others / suffer-yourself. There are now five types of stores (including swap meets and pawn shops). With money, you can load up pretty easy. As far as intel goes, friendly characters have a chance to give you intel. Judges who find you innocent will give you intel, too. Also, male